CBQN is the primary offline implementation. Scripts in this repository start with #! /usr/bin/env bqn
in order to look up the user's bqn
executable, which is expected to be CBQN.
Third-party packages to build some BQN implementations are available for both Nix and Arch Linux. For general use I recommend cbqn
from nixpkgs (Nix) and cbqn-git
from the AUR (Arch). There are also third party Windows builds hosted on Github.
For tools related to running BQN, see the editor plugins and fonts page.
All these websites run BQN (on your computer, except Attempt This Online):
Link | Style | Engine | Comments |
---|---|---|---|
Online REPL | One-shot | JS | "Explain", error marker |
BQNPAD | Session | JS, Wasm | Preview, syntax coloring |
Attempt This Online | TIO | CBQN | Server-side |
Do Stuff Online | TIO | JS | |
Razetime | Session | JS | |
ktye/zoo | Session | JS | Many array languages |
Observable | Notebook | JS | For import in Observable |
BQN-80 | One-shot | JS | Create animations |
Further details in the sections below.
This version of BQN is implemented mainly in BQN itself, but a host language supplies basic functionality and can also replace primitives for better performance. This also allows embedding, where programs in the host language can include BQN code. It fully supports all functionality specified so far. System value support varies as it's implemented separately in each host.
Support in the following languages has been implemented (details in the subsections below):
The file docs/bqn.js is zero-dependency Javascript, and can be loaded from HTML or Node.js. For command line use, call the Node.js script bqn.js, passing a file and •args
, or -e
to execute all remaining arguments directly and print the results.
C sources are kept in the CBQN repository, but it also depends on bytecode from the BQN sources here. Running make
gets a working copy right away with saved bytecode. Then to use the latest bytecode, call $ ./BQN genRuntime …/BQN
, where …/BQN
points to this repository, and run make
again.
CBQN is developed on Linux, and as-is will only run on Unix-like systems (including macOS). To run on Windows, WSL has the best support but there are also native builds based on each of Cygwin and Mingw here.
genRuntime
can also be run with another BQN implementation (the Node.js one works but takes up to a minute), and plain ./genRuntime
uses your system's bqn
executable. I symlink …/CBQN/BQN
to ~/bin/bqn
so I can easily use CBQN for scripting.
CBQN uses the self-hosted runtime to achieve full primitive coverage, and implements specific primitives or parts of primitives natively to speed them up. This means primitives with native support—including everything used by the compiler—are fairly fast while others are much slower.
dzaima/BQN is an implementation in Java created by modifying the existing dzaima/APL, and should be easy to run on desktop Linux and Android. It was historically the main implementation, but is now updated only to stay up to date with language changes. Major missing functionality is dyadic Depth (⚇
) and set functions ⊐⊒∊⍷
with rank >1, and there are various small differences from the BQN spec, mostly to do with rank, handling of atoms, fills, and headers. It uses UTF-16 instead of UTF-32, so that characters like 𝕩
don't behave correctly.
To get an executable that works like CBQN, make a script with the following contents. Scripts may use #! /usr/bin/env dbqn
to run with dzaima/BQN specifically, but this is rare now (in this repository, only test/dzaima
does it).
#! /bin/bash java -jar /path/to/dzaima/BQN/BQN.jar "$@"
If compiled with Native Image, nBQN
can be used directly instead.
BQN2NGN is a prototype implementation in Javascript built to experiment with the language. It's now abandoned.